
12 more wild studies for junior highers, based on wild Bible characters
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Sunday school ended 10 minutes ago but your junior highers won't leave; they're still jazzed about the lesson and want to keep playing the games. Welcome to Wild Truth Bible Lessons 2yet another dozen studies on people from the Bible who exemplified solid character through some pretty wild adventures. This time your kids will meet:
From the lives of 12 more wild Bible characters come...Wild truth Bible Lessons 2!
Time to introduce your junior highers to yet another dozen people from the Old and New Testaments! Jump into their biblical adventures and check out the character qualities they exemplify—real people who, in wild Bible stories, did really wild things for God:
You won't believe all the off-the-wall discussion starters, video ideas, scripts, games with a point—and, of course, Bible passages you can use to springboard junior highers into topics that don't just mean the world to them, but are the world. Making decisions. Prayer. Standing up for what they believe in Materialism. Each lesson reaches back into history to underline for junior highers the reality of Old and New Testament people and principles—and then reaches forward, challenging your students to make better decisions, better friends, better lives.
Lesson 7
Roof Club
The Extra Mile Friends
The stretcher bearers who lowered their friend through a roof to Jesus, on meeting your friends needs
Students will—
| Bible passage: Luke 5:18-26 For whatever reasons, there was no stopping the stretcher bearers. Maybe the paraplegic (or quadriplegic) had recruited a few strangers off the street with the offer of money. Maybe he had nagged his roommates until they finally gave in just to shut him up, and took him to the upcountry healer who was rumored to be in the neighborhood. Most likely, though, it was a deep, empathetic friendship that propelled the stretcher bearers to the house where Jesus was, up to the roof when the crowd wouldnt give way, and—in a burst of ingenuity or desperation—through the roof and down to the floor where Jesus stood. At this point, St. Luke reports an intriguing detail about the friends and the paraplegic: Jesus saw their faith, then forgave his sins. |
Jump Start
The Friendship Challenge
Youll need—
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Pass out copies of The Friendship Challenge and a pen or pencil (or some other writing utensil—stick of lipstick, crayon, tube of white-out, etc.) to each student. Tell them not to begin the challenge until theyve heard all the rules.
Say: Here are the rules.
1. You can complete these items in any order you want.
2. You must get someones initials (as many as the item asks for) to prove you completed it.
3. For items that call for you to get other people to help you, you cant always get together with the same people. Mix it up a bit!
4. You can only get a persons initials one time—all initialed items must be done by different people (for groups over 10) or you can get one persons initials only one or two times (for groups under 10).
5. When you finish, write your name on the top, and bring it to me. The first four people to do so win.
Now start the game. This will probably take your group about five minutes. You should only let the game continue until you have the first four completed forms in your hands. Then call off the game, and have students return to their seats. Announce the winners with showy fanfare. You may want to award some kind of small prize to the first-place winner—like, maybe, a trip to Europe or something.
After the mayhem has subsided, ask these questions:
Getting the Point
Need Watchers
Youll need—
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Say something like this: One of the most important characteristics of being a good friend—and the whole point of our time today—is recognizing the needs of your friends and trying to meet those needs. How can you recognize the needs a friend might have? [Listen a lot; look for clues that a need exists; get to know your friend.]
Now tell your group youre going to give them a little practice at spotting needs. Tell them youre going to read some stories about some junior highers, and theyll have the assignment of figuring out the characters needs. Explain that you realize this might be a little unrealistic since they dont know the characters.
The stories from Guess My Needs are arranged so that you can read them in sections. The first section doesnt reveal much about the real need at all—there are hints about it. The second section begins to reveal the need a little more clearly, and the third section comes right out and says it. This simulates the levels of intimacy in a friendship. Some kids never get past a superficial friendship level with their friends, which makes it difficult to spot needs. After reading each section, stop and give kids the opportunity to offer their opinion on what the characters needs are.
After you finish all three stories, point to one wall and declare it the I-wouldnt-lift-a-finger-for-my-friends wall. Then point to the opposite wall and declare it the I-would-go-to-extreme-lengths-to-help-meet-my-friends-needs wall.
Now ask your kids to stand up and move to one wall or the other or somewhere in between to show their answers to the question: How extreme will you be in meeting your friends needs?
Flashback
The Roof Club
Youll need—
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If your group has more than 10 kids in it, divide it into groups of about six or seven. (Yeah, I know that math doesnt add up. About seven kids per group would be the ideal size, okay? It would be really ideal if you had an adult leader for every group.) If your group has more than 35, youll want to use groups that are closer to 10 in size. If your group is over 70, youll never make it through seven dramas so consider making the groups around 15 in size and dont require everyone in the group to be active in the drama.
Ask the groups to read Luke 5:18-26 and come up with a modern-day retelling of that story. Tell them theyll have about five or six minutes to come up with the drama. You should roam around to the different groups (especially if you dont have other adults in them) and offer a little help and direction.
After the six minutes or when most of the groups seem to be done (they may need extra time), have the groups come up one at a time and perform their dramas. Make sure you wildly praise each group for their efforts—if they exert any effort at all.
After the groups are finished, ask:
Say something like this: We can have a big impact on our friends with our faith. The example of this story teaches us that 1) we need to recognize our friends needs and bring them to God in prayer with faith, and 2) God, in some way and at some time, will respond to our faith.
Fast Forward
Ill Meet That Need!
Youll need—
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Pass out Ill Meet That Need! to your kids. They should already have pens or pencils from the opening exercise. By now theyve probably left permanent markings on the students on both sides of them. If they were using pencils, the points have been broken off (but there should be lots of little lead bits being ground into your carpeting or tile. Okay, Ill move on.)
Tell your kids its time to get personal—time to apply all this understanding about meeting friends needs to their own lives.
The Wild Page is self-explanatory—fill out the questions, creating a plan of action for meeting one specific need of a friend. Give them about four minutes to work, then ask if a few will share their answers out loud.
If you have time, it would be great to divide your group into clusters of three or four and have them pray for each other—that God would help them follow through on meeting their friends needs. If you dont have time for this, ask two or three students to pray for the whole group.
INTRO
1. Shad, Shaq, & Abe, the Firemen Shadrach, Meshach, & Abednego (standing up for what you believe)
2. Hanny, the Wannabe Nanny Hannah (prayer)
3. Joe's Bros, the Sibling Sellers Joseph's brothers (responding when someone offends you)
4. Hard-Knocks Pablo The apostle Paul (on persecution and hardships)
5. Andy & Sophie, the King and Queen of Lies Ananias & Sapphira (lying)
6. Richie Rich, the Material Boy The rich young ruler (materialism)
7. Roof Club, the Extra-Mile Friends The stretcher bearers who lowered their friend through a roof to Jesus (meeting your friends' needs)
8. Hammerhead, the Nap-Time Monitor Jael (doing difficult things for God)
9. Bad Luck Boils Job (when life is unfair)
10. Sam, the Mighty Man Samson (making choices based on values rather than on experience)
11. Giddy, the Frightened Wimp Gideon (how God sees us)
12. Weather Man Jesus (his power in the middle of your problems)